Over the last few weeks I’ve been working on a game in collaboration with Glassnote Records to co-inside with the release of a new track by one of their artists “Robert DeLong”. The track is called “The Long Way Down”, a electronic/pop track with a nice beat that offered quite a lot of potential in terms of visual design and gamification.
The game was done on a shoestring budget and if I’m honest, I barely broke even on it. Having said that, it was an exciting project and I wanted to get involved purely because of this. Over the years I’ve learnt that sometimes you just have to work for less (or even free), this project definitely fits that description.
We decided to create a 2D WebGL game using Unity, and although only in beta, I have to say the WebGL support provided by the guys at Unity was actually quite impressive. Yeah there are a few bugs and annoying things to get around (most of the issues I had was with audio), but that’s no different to any other game I’ve ever made.
The main challenge for the game was time. We only had 3 weeks to come up with an idea, design, illustrate, animate, program, test, fix bugs and release. It was quite a challenge and I have to say I’m really pleased with how it turned out.
The game was also picked up and premiered by MTV, so I was quite happy with that!